#include "Position.h"

Position::Position(void) {x=0;y=0;};

Position::Position(float x, float y) {
	this->x = x;
	this->y = y;
}

float Position::getX() {
	return this->x;
}

void Position::setX(float x) {
	this->x = x;
}

float Position::getY() {
	return this->y;
}

void Position::setY(float y) {
	this->y = y;
}

Position::~Position(void)
{
}
